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Author Topic: Linking trouble VS 2019 + Clang  (Read 1847 times)

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LazyMechanic

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Linking trouble VS 2019 + Clang
« on: July 02, 2019, 03:53:07 pm »
I want to link the library as shared (static linking has same trouble either).

I have:
  • Windows 10
  • Cmake 3.15
  • Visual studio 19 (or Clion)
  • Clang compiler (VS based, and from MSYS2 package)

What I do:
  • Download SFML 2.5.1 for MinGW 64bit
  • Unpack to D:/dev/SFML-2.5.1
  • Create minimal test main.cpp:
#include <SFML/Graphics.hpp>

int main()
{
    sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
    sf::CircleShape shape(100.f);
    shape.setFillColor(sf::Color::Green);

    while (window.isOpen())
    {
        sf::Event event;
        while (window.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
                window.close();
        }

        window.clear();
        window.draw(shape);
        window.display();
    }

    return 0;
}
 
  • Create CMakeLists.txt with following:
# ....
find_package(SFML 2.5 COMPONENTS system window network graphics audio REQUIRED)

if (NOT ${SFML_FOUND})
    message(FATAL_ERROR "SFML couldn't be located")
endif()

set(SFML_LIBRARIES
        sfml-graphics
        sfml-network
        sfml-window
        sfml-audio
        sfml-system)

# ...

add_executable(TrueEngine
        ${TRUEENGINE_CORE_SRCS})

target_link_libraries(TrueEngine
        ${SFML_LIBRARIES}
        ${LUA_LIBRARIES})
# ....
# P.S. find_package(...) found them
  • Generate Visual Studio CMake project with following settings(1. VS clang, 2. Clang from MSYS2):
       
{
    "name": "x64-Clang-Debug",
    "generator": "Ninja",
    "configurationType": "Debug",
    "buildRoot": "${projectDir}\\out\\build\\${name}",
    "installRoot": "${projectDir}\\out\\install\\${name}",
    "cmakeCommandArgs": "-DSFML_DIR=\"D:/dev/SFML-2.5.1/lib/cmake/SFML\" -DLUA_LIBRARY=\"D:/dev/lua/liblua53.a\" -DLUA_INCLUDE_DIR=\"D:/dev/lua/include\"",
    "buildCommandArgs": "-v",
    "ctestCommandArgs": "",
    "inheritEnvironments": [ "clang_cl_x64" ],
    "variables": []
},
{
    "name": "x64-Clang-Debug-8.X.X",
    "generator": "Ninja",
    "configurationType": "Debug",
    "buildRoot": "${projectDir}\\out\\build\\${name}",
    "installRoot": "${projectDir}\\out\\install\\${name}",
    "cmakeCommandArgs": "-DSFML_DIR=\"D:/dev/SFML-2.5.1/lib/cmake/SFML\" -DLUA_LIBRARY=\"D:/dev/lua/liblua53.a\" -DLUA_INCLUDE_DIR=\"D:/dev/lua/include\"",
    "buildCommandArgs": "-v",
    "ctestCommandArgs": "",
    "inheritEnvironments": [ "clang_cl_x64" ],
    "variables": [
        {
            "name": "CMAKE_C_COMPILER",
            "value": "C:/msys64/mingw64/bin/clang-cl.exe",
            "type": "FILEPATH"
        },
        {
            "name": "CMAKE_CXX_COMPILER",
            "value": "C:/msys64/mingw64/bin/clang-cl.exe",
            "type": "FILEPATH"
        }
    ]
}
 
  • Generate cmake cashe and build

After I have this errors from both compiler:

Quote
>------ Build All started: Project: embercore-client, Configuration: x64-Clang-Debug ------
  [1/1] cmd.exe /C "cd . && "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" -E vs_link_exe --intdir=src\TE\CMakeFiles\TrueEngine.dir --rc=C:\WINDOW~1\10\bin\100177~1.0\x64\rc.exe --mt=C:\WINDOW~1\10\bin\100177~1.0\x64\mt.exe --manifests  -- C:\PROGRA~2\MICROS~1\2019\COMMUN~1\VC\Tools\MSVC\1421~1.277\bin\Hostx64\x64\link.exe /nologo src\TE\CMakeFiles\TrueEngine.dir\Core\main.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\TrueEngine.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\AppTraits.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\VideoSettings.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\Application.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\Input.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\EventHandler.cpp.obj  /out:..\..\..\bin\TrueEngine.exe /implib:src\TE\TrueEngine.lib /pdb:..\..\..\bin\TrueEngine.pdb /version:0.0  /machine:x64 /debug /INCREMENTAL /subsystem:console  D:\dev\SFML-2.5.1\lib\libsfml-graphics-d.a D:\dev\SFML-2.5.1\lib\libsfml-network-d.a D:\dev\SFML-2.5.1\lib\libsfml-window-d.a D:\dev\SFML-2.5.1\lib\libsfml-audio-d.a D:\dev\SFML-2.5.1\lib\libsfml-system-d.a D:\dev\lua\liblua53.a kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib && cd ."
  FAILED: ../../../bin/TrueEngine.exe
  cmd.exe /C "cd . && "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" -E vs_link_exe --intdir=src\TE\CMakeFiles\TrueEngine.dir --rc=C:\WINDOW~1\10\bin\100177~1.0\x64\rc.exe --mt=C:\WINDOW~1\10\bin\100177~1.0\x64\mt.exe --manifests  -- C:\PROGRA~2\MICROS~1\2019\COMMUN~1\VC\Tools\MSVC\1421~1.277\bin\Hostx64\x64\link.exe /nologo src\TE\CMakeFiles\TrueEngine.dir\Core\main.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\TrueEngine.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\AppTraits.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\VideoSettings.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\Application.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\Input.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\EventHandler.cpp.obj  /out:..\..\..\bin\TrueEngine.exe /implib:src\TE\TrueEngine.lib /pdb:..\..\..\bin\TrueEngine.pdb /version:0.0  /machine:x64 /debug /INCREMENTAL /subsystem:console  D:\dev\SFML-2.5.1\lib\libsfml-graphics-d.a D:\dev\SFML-2.5.1\lib\libsfml-network-d.a D:\dev\SFML-2.5.1\lib\libsfml-window-d.a D:\dev\SFML-2.5.1\lib\libsfml-audio-d.a D:\dev\SFML-2.5.1\lib\libsfml-system-d.a D:\dev\lua\liblua53.a kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib && cd ."
  LINK Pass 1: command "C:\PROGRA~2\MICROS~1\2019\COMMUN~1\VC\Tools\MSVC\1421~1.277\bin\Hostx64\x64\link.exe /nologo src\TE\CMakeFiles\TrueEngine.dir\Core\main.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\TrueEngine.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\AppTraits.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\VideoSettings.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\Application.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\Input.cpp.obj src\TE\CMakeFiles\TrueEngine.dir\Core\EventHandler.cpp.obj /out:..\..\..\bin\TrueEngine.exe /implib:src\TE\TrueEngine.lib /pdb:..\..\..\bin\TrueEngine.pdb /version:0.0 /machine:x64 /debug /INCREMENTAL /subsystem:console D:\dev\SFML-2.5.1\lib\libsfml-graphics-d.a D:\dev\SFML-2.5.1\lib\libsfml-network-d.a D:\dev\SFML-2.5.1\lib\libsfml-window-d.a D:\dev\SFML-2.5.1\lib\libsfml-audio-d.a D:\dev\SFML-2.5.1\lib\libsfml-system-d.a D:\dev\lua\liblua53.a kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib /MANIFEST /MANIFESTFILE:src\TE\CMakeFiles\TrueEngine.dir/intermediate.manifest src\TE\CMakeFiles\TrueEngine.dir/manifest.res" failed (exit code 1120) with the following output:
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::String::String(char const *,class std::locale const &)" (__imp_??0String@sf@@QEAA@PEBDAEBVlocale@std@@@Z) referenced in function main
D:\Projects\AppTraits.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::String::String(char const *,class std::locale const &)" (__imp_??0String@sf@@QEAA@PEBDAEBVlocale@std@@@Z)
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::VideoMode::VideoMode(unsigned int,unsigned int,unsigned int)" (__imp_??0VideoMode@sf@@QEAA@III@Z) referenced in function main
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::RenderWindow::RenderWindow(class sf::VideoMode,class sf::String const &,unsigned int,struct sf::ContextSettings const &)" (__imp_??0RenderWindow@sf@@QEAA@VVideoMode@1@AEBVString@1@IAEBUContextSettings@1@@Z) referenced in function main
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::String::~String(void)" (__imp_??1String@sf@@QEAA@XZ) referenced in function main
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::CircleShape::CircleShape(float,unsigned __int64)" (__imp_??0CircleShape@sf@@QEAA@M_K@Z) referenced in function main
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class sf::Color const sf::Color::Green" (__imp_?Green@Color@sf@@2V12@B) referenced in function main
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::Shape::setFillColor(class sf::Color const &)" (__imp_?setFillColor@Shape@sf@@QEAAXAEBVColor@2@@Z) referenced in function main
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: bool __cdecl sf::Window::isOpen(void)const " (__imp_?isOpen@Window@sf@@QEBA_NXZ) referenced in function main
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: bool __cdecl sf::Window::pollEvent(class sf::Event &)" (__imp_?pollEvent@Window@sf@@QEAA_NAEAVEvent@2@@Z) referenced in function main
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::Window::close(void)" (__imp_?close@Window@sf@@QEAAXXZ) referenced in function main
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::Color::Color(unsigned char,unsigned char,unsigned char,unsigned char)" (__imp_??0Color@sf@@QEAA@EEEE@Z) referenced in function main
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::RenderTarget::clear(class sf::Color const &)" (__imp_?clear@RenderTarget@sf@@QEAAXAEBVColor@2@@Z) referenced in function main
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class sf::RenderStates const sf::RenderStates::Default" (__imp_?Default@RenderStates@sf@@2V12@B) referenced in function main
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::RenderTarget::draw(class sf::Drawable const &,class sf::RenderStates const &)" (__imp_?draw@RenderTarget@sf@@QEAAXAEBVDrawable@2@AEBVRenderStates@2@@Z) referenced in function main
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::Window::display(void)" (__imp_?display@Window@sf@@QEAAXXZ) referenced in function main
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl sf::CircleShape::~CircleShape(void)" (__imp_??1CircleShape@sf@@UEAA@XZ) referenced in function main
D:\Projects\main.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl sf::RenderWindow::~RenderWindow(void)" (__imp_??1RenderWindow@sf@@UEAA@XZ) referenced in function main
D:\Projects\TrueEngine.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl sf::RenderWindow::~RenderWindow(void)" (__imp_??1RenderWindow@sf@@UEAA@XZ)
D:\Projects\Application.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl sf::RenderWindow::~RenderWindow(void)" (__imp_??1RenderWindow@sf@@UEAA@XZ)
D:\Projects\AppTraits.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::String::String(class sf::String const &)" (__imp_??0String@sf@@QEAA@AEBV01@@Z) referenced in function "public: __cdecl te::AppTraits::AppTraits(class sf::String const &,unsigned int,struct sf::ContextSettings const &)" (??0AppTraits@te@@QEAA@AEBVString@sf@@IAEBUContextSettings@3@@Z)
D:\Projects\VideoSettings.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::VideoMode::VideoMode(void)" (__imp_??0VideoMode@sf@@QEAA@XZ) referenced in function "public: __cdecl te::VideoSettings::VideoSettings(void)" (??0VideoSettings@te@@QEAA@XZ)
D:\Projects\Application.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::RenderWindow::RenderWindow(void)" (__imp_??0RenderWindow@sf@@QEAA@XZ) referenced in function "public: __cdecl te::Application::Application(class te::AppTraits const &,class te::VideoSettings const &)" (??0Application@te@@QEAA@AEBVAppTraits@1@AEBVVideoSettings@1@@Z)
D:\Projects\Application.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::Window::create(class sf::VideoMode,class sf::String const &,unsigned int,struct sf::ContextSettings const &)" (__imp_?create@Window@sf@@QEAAXVVideoMode@2@AEBVString@2@IAEBUContextSettings@2@@Z) referenced in function "public: __cdecl te::Application::Application(class te::AppTraits const &,class te::VideoSettings const &)" (??0Application@te@@QEAA@AEBVAppTraits@1@AEBVVideoSettings@1@@Z)
D:\bin\TrueEngine.exe : fatal error LNK1120: 21 unresolved externals
  ninja: build stopped: subcommand failed.

Build All failed.

I see that libraries are not linked to the project, but I dont know why.

If I try to compile from a terminal, then all is fine, for example:
$ cmake .. -G "MinGW Makefiles" -DCMAKE_SH="CMAKE_SH-NOTFOUND" -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DSFML_DIR="D:/dev/SFML-2.5.1/lib/cmake/SFML" -DLUA_LIBRARY="D:/dev/lua/liblua53.a" -DLUA_INCLUDE_DIR="D:/dev/lua/include" -DCMAKE_BUILD_TYPE=debug
-- Found SFML 2.5.1 in D:/dev/SFML-2.5.1/lib/cmake/SFML
-- Configuring done
-- Generating done
-- Build files have been written to: D:/Projects/embercore-client/testbuild

 $ cmake --build .
Scanning dependencies of target TrueEngine
[ 12%] Building CXX object src/TE/CMakeFiles/TrueEngine.dir/Core/main.cpp.obj
[ 25%] Building CXX object src/TE/CMakeFiles/TrueEngine.dir/Core/TrueEngine.cpp.obj
[ 37%] Building CXX object src/TE/CMakeFiles/TrueEngine.dir/Core/AppTraits.cpp.obj
[ 50%] Building CXX object src/TE/CMakeFiles/TrueEngine.dir/Core/VideoSettings.cpp.obj
[ 62%] Building CXX object src/TE/CMakeFiles/TrueEngine.dir/Core/Application.cpp.obj
[ 75%] Building CXX object src/TE/CMakeFiles/TrueEngine.dir/Core/Input.cpp.obj
D:\Projects\embercore-client\src\TE\Core\Input.cpp:17:12: warning: 19 enumeration values not handled in switch: 'Closed', 'Resized', 'LostFocus'... [-Wswitch]
    switch(inputEvent.type) {
           ^
1 warning generated.
[ 87%] Building CXX object src/TE/CMakeFiles/TrueEngine.dir/Core/EventHandler.cpp.obj
[100%] Linking CXX executable ..\..\..\bin\TrueEngine.exe
[100%] Built target TrueEngine
 

And it works.

What I do wrong in VS?
« Last Edit: July 02, 2019, 04:31:15 pm by LazyMechanic »

eXpl0it3r

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Re: Linking trouble VS 2019 + Clang
« Reply #1 on: July 02, 2019, 05:41:45 pm »
Your CMake library definition order is wrong.
It should always follow the "X depends on Y, so X has to come before Y"-rule.

sfml-system, sfml-window, sfml-graphics, sfml-audio, sfml-network

With SFML 2.5 you can also just specify sfml-graphics and the CMake config will automatically link against sfml-window and sfml-system.
Official FAQ: https://www.sfml-dev.org/faq.php
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LazyMechanic

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Re: Linking trouble VS 2019 + Clang
« Reply #2 on: July 02, 2019, 06:01:29 pm »
Your CMake library definition order is wrong.
It should always follow the "X depends on Y, so X has to come before Y"-rule.

sfml-system, sfml-window, sfml-graphics, sfml-audio, sfml-network

With SFML 2.5 you can also just specify sfml-graphics and the CMake config will automatically link against sfml-window and sfml-system.


I tried to use different order of dependencies but nothing happens. Why the project builds in the terminal but not in the VS (also with wrong order)?