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Author Topic: War for Water - RTS Game  (Read 3777 times)

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dbest

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War for Water - RTS Game
« on: March 10, 2008, 09:35:43 pm »
Heya...

Just got myself introduced to SFML about a month ago, and when my friends and me got together to make an isometric RTS game, we decided to use SFML.

This is where you will find more information regarding our project with a few screenshots:

http://wow.origo.ethz.ch/wiki/screenshots

Currently we are working on the map editor. We completed v0.1 of the map editor today and are pretty pleased with it. There will be more features added to the map editor soon.

More to follow.... 8)

dabo

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War for Water - RTS Game
« Reply #1 on: March 11, 2008, 12:57:30 pm »
Interesting, good luck with it!

tgm

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War for Water - RTS Game
« Reply #2 on: March 11, 2008, 08:48:31 pm »
cool good luck ;)

Lord Delvin

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War for Water - RTS Game
« Reply #3 on: March 11, 2008, 09:30:15 pm »
Looks nice, but i think, as widescreens are more and more popular, a layout like

Code: [Select]

+--+-----------------+
| M|                 |
| E|                 |
| N|    Content      |
| U|                 |
+--+-----------------+

would be nicer and easier to use.
Is the GUI hardcoded?

EDIT: Huh the forum striped my whitespace:-/

dbest

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War for Water - RTS Game
« Reply #4 on: March 12, 2008, 01:05:19 pm »
Thanks for the wishes guys

Quote from: "Lord Delvin"
Looks nice, but i think, as widescreens are more and more popular, a layout like

+--+-----------------+
| M |                      |
| E |                      |
| N |     Content      |
| U |                      |
+--+-----------------+

would be nicer and easier to use.
Is the GUI hardcoded?


Have spoken to the team about the menu not being on horizontal, but vertical. I think its a good idea.

We have hardcoded the UI for now. We are open to using GUI libs as well.

Thanks once again.