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Author Topic: Problem with different resolutions  (Read 1777 times)

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Lux

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Problem with different resolutions
« on: May 02, 2010, 11:20:01 am »
Hey,

my project supports many different resolutions (from 800*600 to 2048*1536).
My Problem: Am I supposed to load a really huge graphic file and then resize it, if the resolution is smaller than 2048*1536? Or is there another way, that doesn't use as much memory? Of course I could use one image for each resolution, but this doesn't seem like a good solution..

Mindiell

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Problem with different resolutions
« Reply #1 on: May 02, 2010, 09:51:26 pm »
You can use a view, in order to always use the same graphics and the same resolution. This will be automatically adapted to the reel resolution of the user window
Mindiell
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