Hello everyone, I am trying to draw around 10,000 points. So instead of calling window.draw(...) 10,000 times I was thinking of putting into a vertex array, and drawing with single draw call.
But how can I increase the point size? I know the OpenGL function that does this, which is glPointSize(...). But is there another way?
Here is a example image:
https://imgur.com/Va6GYXK