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Author Topic: SFML TCP as server for MUD  (Read 715 times)

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SFML TCP as server for MUD
« on: September 06, 2019, 08:12:44 pm »

I want to make MUD (Multi User Dungeon) game and looking for best library for networking. The game would be text based RPG, without any heavy graphics, but with expanded command system, lot of items etc. World will be built from "rooms", each room has 4 possible exits, connected with other room. Is choosing SFML good option? Can it handle multiple connections at the same time and will it be hard to make such server with barely no experience?