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Author Topic: Gravity in the 2D-Universum  (Read 1528 times)

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HeinzK

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Gravity in the 2D-Universum
« on: October 27, 2019, 10:16:15 am »
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« Last Edit: December 04, 2019, 08:36:46 am by HeinzK »
The trees, that obstruct the view on the forest, can be allowed to fall! (Die Bäume, die die Sicht auf einen Wald versperren, dürfen gefällt werden!)

eXpl0it3r

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Re: Gravity in the 2D-Universum
« Reply #1 on: October 27, 2019, 04:09:49 pm »
Can you provide a bit more information on the forum here?

As is it nearly reads like a spam post. :D
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pvigier

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Re: Gravity in the 2D-Universum
« Reply #2 on: November 18, 2019, 11:54:26 am »
Hi!

It seems a nice game about gravity and spaceships! I do not speak a word of German, I tried to understand your description using Google Translate but the translation is not very clear.

You know most us are not native English speakers, you can write in "broken" English, we do not care if you make mistakes and we will be able to understand you.

pvigier

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Re: Gravity in the 2D-Universum
« Reply #3 on: November 18, 2019, 06:44:22 pm »
I am on Linux not Windows. I have installed your game using Wine, it installs successfully and I can launch it without any issue.

Then there is an in-game window about level 1 that appears. The window seems to be too high for my screen, I cannot see its bottom and I did not manage to close it.

It is a bit hard to use for me as everything is in German but it seems to work well and the interface is nice!

eXpl0it3r

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Re: Gravity in the 2D-Universum
« Reply #4 on: November 19, 2019, 06:25:06 pm »
I quite enjoyed playing this, even if it can be a bit slow given the de-/acceleration.

There are a few issues I noticed:

  • In some levels the game doesn't end unless you also collected the bonus points. As they are just bonus points, the game should IMHO end when you reach the last circle.
  • The ESC key for exiting the game doesn't work when you're in a menu. You should always be able to quit the game.
  • The text input doesn't seem to be using sf::Event::TextEntered but probably some text input detection based on keyboard events or real-time input. For text input always use sf::Event::TextEntered
  • When entering your name, the mouse cursor is positioned to the next character place. The mouse should not be programmatically moved.
  • The input dialog lists some commands for 0+I, 1+I and 2+I. I have no idea what kind of input that is. Pressing the button 0 and the button I did nothing.
  • When I retry a level, I don't necessarily want to keep closing the help dialog every time.

Either way, very much enjoyed the game and might try to beat the one I got stuck on at a later point. :)
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eXpl0it3r

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Re: Gravity in the 2D-Universum
« Reply #5 on: November 19, 2019, 09:22:10 pm »
I will check this. The game must ended ever when all targetcircels arrived. The bonuscircles are not necessary. Can you tell me the levelnumber, please.
It's certainly the case in level 7, which is a bit annoying as I already completed it, but then failed to get the bonus stuff.  ;D

It was also the case once in a previous level, but I forgot which one.

Btw. is there a logic to when the bonus points get destroyed?
Like sometimes when you pick up one bonus point, the other one will get destroyed. Or if you "collect" the first circle, some bonus point gets destroyed.
Official FAQ: https://www.sfml-dev.org/faq.php
Nightly Builds: https://www.nightlybuilds.ch/
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Dev Blog: https://dev.my-gate.net/
Thor: http://www.bromeon.ch/libraries/thor/