I saw in another post in the forum that Laurent said that texCoords are like a Sprite's TextureRect ... I have no doubt he's right, but I can't understand how ...
The TextureRect is a Rectangle which has a Vector2f Position and a Vector2f Size, like ( (x, y), (width, height) ) ... but, as I have Quads in my VertexArray, then I have 4 Vertices and then 8 numbers ... those 8 numbers, what should they be?
I want the Texture, which is 80x80, covers al the parallelepiped's faces (the 3D buildings), the faces are Quads
I will apreciate very much if someone solves my mistery