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Author Topic: Project Arcanus  (Read 1269 times)

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sykestech

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Project Arcanus
« on: January 22, 2020, 02:00:48 pm »
Hi all, i'm new to both SFML and the forums here, but wanted to share something I am currently working on.
I've been a developer now for around ten years, but I mostly work in web. I wanted to get my feet wet with C++ and Game Development after a long hiatus from doing anything related to game dev and was shuffled along to SFML by recommendation and so far, I love it.

I wanted to create something that would be fun to me and taking inspriration from games like Terraria, I decided to begin development of this project a couple of days ago.

So far, I have this:

If it's hard to see you can go to the direct link here: https://sykestech-cdn.fra1.cdn.digitaloceanspaces.com/rendering.png

Basically I have some very simple terrain generation, it's built of chunks, at the moment 10x10 of 16x16 blocks. Each chunk is 100 blocks in size.  I can render infinitely if I wanted, but at the moment I just render 100,000 blocks. To keep the app from slowing down, I load chunks in and out when they come within viewable range of the camera. You can move left and right, albeit very choppily.

This is very much a work in progress and something i'll be developing over the coming year in my spare time. I've created a public github: https://github.com/sykestech/arcanus, so feel free to look at my code and tell me off for anything I am doing that isn't quite right or could be improved. Also feel free to contribute if you wish.

Again, just wanted to share what I have and looking forward to hearing your feedback.

Thanks





Hapax

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Re: Project Arcanus
« Reply #1 on: January 29, 2020, 09:59:09 pm »
Hello! :)

Do you have any idea for the story of this game?
What sort of game is it? Looks like a platform game...
Which gameplay mechanics do you consider most important in this game?
Do you have ideas that make this game different?

Wish you luck with this project. Hope you enjoy it and it will be interesting to see its progress.
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Power

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Re: Project Arcanus
« Reply #2 on: April 20, 2020, 05:03:18 pm »
Hi all, i'm new to both SFML and the forums here, but wanted to share something I am currently working on.
I've been a developer now for around ten years, but I mostly work in web. I wanted to get my feet wet with C++ and Game Development after a long hiatus from doing anything related to game dev and was shuffled along to SFML by recommendation and so far, I love it.

I wanted to create something that would be fun to me and taking inspriration from games like Terraria, I decided to begin development of this project a couple of days ago.

So far, I have this:

If it's hard to see you can go to the direct link here: https://sykestech-cdn.fra1.cdn.digitaloceanspaces.com/rendering.png

Basically I have some very simple terrain generation, it's built of chunks, at the moment 10x10 of 16x16 blocks. Each chunk is 100 blocks in size.  I can render infinitely if I wanted, but at the moment I just render 100,000 blocks. To keep the app from slowing down, I load chunks in and out when they come within viewable range of the camera. You can move left and right, albeit very choppily.

This is very much a work in progress and something i'll be developing over the coming year in my spare time. I've created a public github: https://github.com/sykestech/arcanus, so feel free to look at my code and tell me off for anything I am doing that isn't quite right or could be improved. Also feel free to contribute if you wish.

Again, just wanted to share what I have and looking forward to hearing your feedback.

Thanks

Image link broken
Github link deleted.