Hello,
I'm currently converting a hobby project from SDL2 to SFML2.
A couple of quick questions.
1. On multi-threading, I use one thread to do game logic and load textures and a second thread to define sprites and draw. On SDL these threads required mutexes to work this way. However with SFML's thread functions, with or without mutexes, this seems to work without thread errors. Is the omission of mutexes, in this case, a possible cause of "undefined behavior"?
2. I've found that using viewports allows me to scale my program's internal resolution to a much larger window, is this the correct way to do this?
Thank you. ^.^