Looks cool!
It's really nice retro art and feel, did you make the graphics?
Thank you
![Smiley :)](https://www.sfml-dev.org/forums/Smileys/default/smiley.gif)
I did programming, the backgrounds and sprites were done by the same artist.
(It took 5 years to make, both the programming and the graphics).
I am very happy to have used SFML for the game, even if it is not used in the XBOX version, the design and philosophy of SFML is used.
The game was made around the SFML ideas and architecture, especially the graphics, input and sound architecture.
I made an interface abstraction for the graphics, sound and input which is inspired from SFML, and put implementation of it for the different platforms.
The implementation like this:
Steam: Graphics, Sound and Input implemented by SFML
XBOX: Graphics (BGFX), Sound (FMOD), and Input (Xbox input system)
Switch: Graphics: SFML with custom implemented SDK calls, Sound (FMOD), and Input (SFML with custom Nintendo SDK implementation).
Thank you guys for this awesome library, I did thank the SFML team it in the ending credits on all platforms.