Hello!
I'm pretty new to 2d game development, i only worked on 3d and 2.5d views, but those are quite bit different since they are model based..
On 2d, how do you design your background and foreground's sprites for your level?...
1) Use big and long sprites as layers for all the level.
for instance, a long 4096 x 256 texture that cover everything for your background, you put everything in that texture so do not need to repeat anything, the same for foreground alpha texture. (This maybe absurd if the game is really long or need better bg details).
2) use single sprites repeating them on the whole level
reusing short textures like 128xx and 256xx as many copies over the level. (To make game look good should be using many kinds of trees, rocks, plants and so....
3) any other?
Thanks..