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Author Topic: Should I not use the 'Quads' PrimitiveType?  (Read 2210 times)

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steveRoll

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Should I not use the 'Quads' PrimitiveType?
« on: November 10, 2020, 09:06:12 am »
I wanted to use VertexArrays to make my own tile-based drawing system, and the 'Quads' PrimitiveType seems perfect for it, because each tile is a quad. However, I saw this note in the documentation for it:
Quote
Quads | List of individual quads (deprecated, don't work with OpenGL ES)
Does that mean that it's better to not use it, or will it still be fine?

eXpl0it3r

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Re: Should I not use the 'Quads' PrimitiveType?
« Reply #1 on: November 10, 2020, 10:35:34 am »
It's still supported on all desktop platforms, but if you plan on writing for mobile platforms, you may want to consider using two triangles instead of one quad.
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steveRoll

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Re: Should I not use the 'Quads' PrimitiveType?
« Reply #2 on: November 10, 2020, 10:38:13 am »
Can I be sure that desktop platforms will keep supporting them?

eXpl0it3r

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Re: Should I not use the 'Quads' PrimitiveType?
« Reply #3 on: November 10, 2020, 10:46:24 am »
They're not removed from OpenGL, so yes.
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steveRoll

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Re: Should I not use the 'Quads' PrimitiveType?
« Reply #4 on: November 10, 2020, 10:48:57 am »
Alright, I guess I'll use Quads then. Thanks