Hey all...
Started messing around with SFML again last month and trying to build an old-school raycasting engine for a prototype of a dungeon crawler game i want to make.
Right now i'm just testing features and adding stuff, trying to see how much i can push it.
I've started looking at BSP but probably won't be implementing it as grid based dungeon crawlers don't really need to be that complex.
Here's a small vid of animated textures in my current version:
For the specifics: C++/SFML of course and a 1152x864 view on a 1920x1080 window.
I do have several options (i can reduce the res to 320x240 or 640x480 which then get zoomed in by the view and produce much higher FPS obviously).
Things i want to add next: sprites (objects/npc/monsters), skybox, higher walls.