Hi lads, new to this forum. Ok heres the story thus far:
Im new to SFML and right off the bat wanted to make a Raycaster (life is short), and kinda found a lack of prebuilt raycaster libraries... so thats what Im going for, a simple raycast engine/library.
I came across this(
https://lodev.org/cgtutor/raycasting.html) golden text, but its on a custom SDL library, but the formulas and such still work on SFML.
So I started interpreting it in SFML and then found out a chad called Thomas van der Berg already did that and better than me. So the repository Im gonna link is 80% his stuff.
Anyhow, the key element I'm still lacking is sprite rendering. I cant for the love of me get it working. The walls ceiling and floors render alright, but the sprites either turn into a wall or screw all the rendering.
Here's what I've got so far:
https://github.com/LibertyBear/sfmlTest/blob/main/main.cppAny help would be greatly appreciated