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Author Topic: How to use RenderWindow.SetIcon in sfml.NET  (Read 9897 times)

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Chikin_Bukit

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How to use RenderWindow.SetIcon in sfml.NET
« on: May 02, 2021, 04:19:50 am »
Help, I have spent so long now scouring google to figure this out and all I can find is stuff that only works for the c++ version of sfml, so if anyone can help me figure it out, that would be great.

kojack

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Re: How to use RenderWindow.SetIcon in sfml.NET
« Reply #1 on: May 02, 2021, 05:57:05 am »
SetIcon takes a width, a height and a byte array. Looking at the C++ header (where there's comments on how it works), the data it takes is RGBA pixels.
The Image class can load image files and provides a byte array of the pixels in RGBA. So you can make an icon like this:
Image image = new Image("icon.png");
window.SetIcon(image.Size.X, image.Size.Y, image.Pixels);
 

Chikin_Bukit

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Re: How to use RenderWindow.SetIcon in sfml.NET
« Reply #2 on: May 02, 2021, 05:48:51 pm »
Thanks for the reply, it worked!
« Last Edit: May 02, 2021, 10:15:00 pm by Chikin_Bukit »

 

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