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Author Topic: Get Keyboard input without a window(Console)  (Read 5282 times)

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Ragbot

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Get Keyboard input without a window(Console)
« on: May 09, 2021, 09:02:11 pm »
I cant get user input without a window,

because I have to use

while(window.pollEvent(event))
{
    switch(event.type)
    {}
}
 

So, is there any way for me too get user input without a window?

G.

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Re: Get Keyboard input without a window(Console)
« Reply #1 on: May 10, 2021, 07:51:27 am »
C++ standard input, cin, if you want to get some text or numbers from your console
https://www.cplusplus.com/doc/tutorial/basic_io/

sf::Keyboard::IsKeyPressed if you have other needs...
https://www.sfml-dev.org/documentation/2.5.1/classsf_1_1Keyboard.php

Ragbot

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Re: Get Keyboard input without a window(Console)
« Reply #2 on: May 10, 2021, 01:31:11 pm »
Is there a way to get the input only when it got pressed,

Like a short pulse?
like WM_KEYDOWN?

G.

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Re: Get Keyboard input without a window(Console)
« Reply #3 on: May 10, 2021, 05:25:16 pm »
You'd have to keep an array of what keys are pressed, update it every step of your main loop, and when a key is pressed but wasn't pressed before it will mean it has been pressed right now, like a "short pulse" I guess

Ragbot

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Re: Get Keyboard input without a window(Console)
« Reply #4 on: May 11, 2021, 02:11:41 pm »
I didn't understand can I like get a pseudo code?

Quote
You'd have to keep an array of what keys are pressed

Like in an array?

so do we do it like this :

if(array.at(array.size()) == sf::Keyboard::K)
{
    // Do stuff //
}
 
is it like that? or
« Last Edit: May 11, 2021, 02:13:24 pm by Ragbot »

 

anything