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Author Topic: Question about Intel UHD gpus (and integrated graphics in general)  (Read 3766 times)

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sidewinder

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So my question is if I'm trying to run some SFML code on an integrated graphics card, it gets obvious that its a lot slower just by doing some testing/profiling.

What I'm having trouble with is figuring out exactly what is slower, and how that could be handled.

  • How would one profile what happens on the GPU more specifically, I've used VTune for cpu, is there something you could recommend to understand what is hard on a GPU?
  • Reading up on some games that are working on a intel gpu, what you see a lot is that "the game is more cpu heavy", what should one avoid in SFML to make it easier on the gpu?
  • Finally, is this even worth thinking about  ::)

eXpl0it3r

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Re: Question about Intel UHD gpus (and integrated graphics in general)
« Reply #1 on: August 05, 2021, 01:06:36 pm »
There are various GPU profilers, not sure which one works best for Intel "GPUs", but you can easily google for them.

For most 2D games it should really not be an issue.
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