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Author Topic: Simple SFML/Box2D example  (Read 3607 times)

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profk

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Simple SFML/Box2D example
« on: January 17, 2022, 08:09:02 pm »
I just released the following example project for my students.
I am still working on adding audio and complete documentation.

https://github.com/profK/Breakout

eXpl0it3r

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Re: Simple SFML/Box2D example
« Reply #1 on: January 18, 2022, 07:10:08 am »
The link leads into a 404  ???
Official FAQ: https://www.sfml-dev.org/faq.php
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profk

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Re: Simple SFML/Box2D example
« Reply #2 on: January 20, 2022, 01:17:24 am »
Its fixed.  The problem was the repo was set  to private before.

Ive also gotten the .h files all commented now.  Should finish the .cpp files tomorrow

kojack

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Re: Simple SFML/Box2D example
« Reply #3 on: January 20, 2022, 02:39:18 am »
Nice.
My students made a Breakout game with SFML and Box2D as their first assignment in one of my subjects. :)
(Well, they did, until the subject was sadly discontinued half way through last year)

profk

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Re: Simple SFML/Box2D example
« Reply #4 on: January 20, 2022, 06:34:46 pm »
This is for the intro C++ class I'm teaching this term.

Their final project they have a range of choices, at different grading levels.

The simplest is to create 2 new levels for this game with different colored and scored blocks in
different pattern.

The most complex is to take my code and use it as a starting point to implement Asteroids.
« Last Edit: January 20, 2022, 07:21:30 pm by profk »