Hello,
The question essentially is whether SFML will be hardware accellerated when compiled with SFML ES flag and using the 2D draw fuctons, scale, move, draw, animate sprites ...
Meaning I don't need to work with an OpenGLES context, indeed to work with SFML core functions (and not run through OpenGL emulation since the HW supports only GLES 1/2).
But I'll experiment with this as well though if someone already know clearly about that it'd help.
Thank you,
Jean-François