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Author Topic: Music cuts off at the start of loop  (Read 2262 times)

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Simonciott

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Music cuts off at the start of loop
« on: October 20, 2022, 07:05:12 pm »
Hi, I'm new on the forums. I'm having problems with the sf::Music::setLoopPoints() function.
At the start of the loop the audio gets cut off for around half a second and then continues normally.
I don't know if it's a problem with my computer (considering that it's really slow), or if I'm doing something wrong.

Code:
music.setLoop(true); //I'm not sure if this is necessary
music.setLoopPoints(sf::Music::TimeSpan(sf::seconds(13.882, music.getDuration()))); //To anyone who wonders, 13.882 is the precise time I want the loop to start at
 

Thank you to anyone who can give an answer :)

eXpl0it3r

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Re: Music cuts off at the start of loop
« Reply #1 on: October 20, 2022, 09:19:14 pm »
In general there shouldn't be a pause/cut-off, but hard to say where exactly the issue might be with the little information provided.

Can you give the 2.6.x branch a try and see if the problem still exists? We've fixed a few audio related things, include some loop point issues.
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