I've been trying to play music using SFML but the program does not compile when I try this.
Opening and playing the music:
sf::Music music;
music.openFromFile("assets/music/FLAC/password-infinity.flac");
music.play();
I'm using CMake / G++ (12.2.0) to compile, the CMake configuration is as follows:
cmake_minimum_required(VERSION 3.25.0)
set(CMAKE_CXX_STANDARD 23)
# Setup
project(main) # Must match the main file name
set(EXECUTABLE_NAME "main") # Executable name
set(PROJECT_SOURCES # *.cpp that was made
${PROJECT_NAME}.cpp # Main file
int/src/logger.cpp # Custom logger
)
set(PROJECT_HEADERS # *.hpp that was made
int/hdr/logger.hpp # Custom logger
)
include_directories( # dirs to include (.hpp)
int/hdr/ # Allows for ease of use when using custom hpp files
ext/SFML/include/
)
link_directories( # dirs to link (.a)
ext/SFML/lib/
)
# SFML
set(SFML_STATIC_LIBRARIES TRUE) # Using a static built
set(SFML_DIR ext/SFML/cmake) # SFML CMake files
find_package(SFML 2.5 COMPONENTS system window graphics network audio REQUIRED) # Just getting everything
set(SFML_LIBRARIES
sfml-graphics-s # Needs to be first
sfml-window-s # Needs to be second
sfml-audio-s # Needs to be before system
sfml-network-s # Needs to be before system
sfml-main # Needs to be before system
sfml-system-s # Needs to be last
)
set(SFML_DEPENDENCIES
opengl32 # window, graphics
freetype # graphics
winmm # window, system
gdi32 # window
vorbisenc # audio
vorbisfile # audio
vorbis # audio
flac # audio
openal32 # audio
ogg # audio
ws2_32 # network
)
# Build
add_executable(${EXECUTABLE_NAME} ${PROJECT_NAME} ${PROJECT_SOURCES} ${PROJECT_HEADERS})
target_link_libraries(${PROJECT_NAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES}) # SFML first, dependencies second
I've built SFML from source since I'm using a different setup from the precompiled versions. As for the order, the one I use is what I was able to find online.