I just followed the tutorial for setting up sfml here:
http://www.sfml-dev.org/tutorials/1.6/start-cb.php. I replaced my mingw folder with the files linked on the tutorial.
The code compiles, but crashes immediately after running. I'm not sure if it is relevant, but I am running XP SP 3.
#include <SFML/Graphics.hpp>
int main()
{
// Create the main window
sf::RenderWindow App(sf::VideoMode(800, 600), "SFML window");
// Load a sprite to display
sf::Image Image;
if (!Image.LoadFromFile("cb.bmp"))
return EXIT_FAILURE;
sf::Sprite Sprite(Image);
// Start the game loop
while (App.IsOpened())
{
// Process events
sf::Event Event;
while (App.GetEvent(Event))
{
// Close window : exit
if (Event.Type == sf::Event::Closed)
App.Close();
}
// Clear screen
App.Clear();
// Draw the sprite
App.Draw(Sprite);
// Update the window
App.Display();
}
return EXIT_SUCCESS;
}
Though I dont think it is related to this bug, I've noticed another strange quirk with sfml. Even though I set my link options to the debug dlls, the application will not run unless it finds the release dlls.