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Author Topic: Textures Container  (Read 662 times)

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Meerjel01

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Textures Container
« on: April 24, 2023, 05:45:37 pm »
A theory:
I've done this with my Xbox homebrew engines that a class contains a list of textures which entities uses by linking a specific texture from the container to the entity's sprite. This way used textures don't get duplicated for a single entity.

Maybe it's already implemented in SFML but if not, here's an idea for you :)

eXpl0it3r

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Re: Textures Container
« Reply #1 on: April 24, 2023, 09:48:10 pm »
You mean something like the ResourceHolder from the SFML Game Development book? :)
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Meerjel01

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Re: Textures Container
« Reply #2 on: April 25, 2023, 07:56:06 am »
Apparently  :)