I've been trying to compile SFML with Xcode 3.2.2 on Snow Leopard and I'm running into some problems. I've tried opening up the Xcode project and just pressing 'build', but I get whole host of errors.
The first one seems to be not linking to OpenAL properly; apparently on my computer the path for OpenAL is '<AL/*>' rather than '<OpenAl/*>', changing which rectifies a good few of the errors (but is unusual seeing as the ifdefs make an exception for OSX at this point, but my directories are different? OpenGL is stored under '<OpenGL/*>' as it should be).
The main other thing is that about a quarter of the source files seem to just not be there? For example, in sfml-system target in the Xcode project there's a link to a file called 'Unicode.cpp', which just isn't there in the source download.
There are a lot of files missing from the sfml-graphics directory that are there in the project but aren't in the download.