Hey Guys,
I'm working on the development of a 3D printer. I need to send a white and black screen to a light engine at a speed approaching the frame rate. Since the monitor is operating at 30 Hz (according to windows settings) the maximum speed at which i can alternate between light and dark screens is 33.33 ms, right? I am currently sending pictures at these intervals meaning 33.33 ms bright screen then a 100 ms of dark screen. I measured the results with the iphone slow motion camera. Firstly, I am having a lot of outliers piling up in between around 66 ms. This would mean that my final 3D prints are faulty. Secondly, the dark time averages out at around 80 ms not 100 ms. Is there anyway I can check the actual light engine (monitor's) frame rate dynamically? It's a simple hdmi connection. Is there anything I'm misunderstanding about how my code, the monitor and the GPU interact?