Hey and thanks for the great library. I have a question about the internal storage of an image. (The data you get with sf::Image.GetPixelsPtr())
Is this data always guaranteed to be 4 bytes-per-pixel (RGBA, as far as I can tell), right-to-left, top-to-bottom with 0000 always being transparent?
Is it's true now, will this possibly change in the future? (I'm trying to decide exactly how deeply to embed this assumption into my code.)
Thanks again and happy Easter.