Hello , new to this forum
I have a problem with scaling up very small sprites, like 1x1 pixel.
if i want to scale this thing upp to fit the entire screen for example the scaling obviosly has to be quite high. the problem is that the sprite starts to translate
when the scaling becomes higher. the problem is always there though. im trying
to do pixel perfect composition of multiple scaled object and its impossible with the current sprite render code.
this problem is caused by the so called "offset trick" in the sprite render rutine.
"GLCheck(glTranslatef(0.375f, 0.375f, 0.f));" i think that would be fine if it
was done in the correct place in the code, so it was not affected by the object scale.