hello,
I am a beginner so appologies for, maybe trival, question.
Does SFML, by default, render an object to a window whereby an object is positioned outside of the window's frame?
I mean, lets have a tiny sprite at position Vector2f(-1000.f,-1000.f) and my window is atVec2(0,0).
If I say, (sf::RenderWindow) window.draw (sprite) in my game loop, is it going to be still "rendered"? Obviously I am not gonna see it anyway but would the CPU/GraphicsCard procesing power still be used for this task?
If positive, than I guess I ll have to make sure first, whether the sprite intersects with the window rect, and only if positive, let it draw, right?