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Author Topic: Simple static 2d shadows  (Read 13515 times)

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Laurent

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Simple static 2d shadows
« Reply #30 on: August 18, 2010, 12:46:22 pm »
"It could be useful" or "it is important" is not enough for me. I don't want to add a feature that nobody will use.

If one day someone comes and requests new blending modes, with good reasons for it, I'll think about it. But until this happens, I don't see any reason to pollute the public API with stuff that nobody's waiting for.
Laurent Gomila - SFML developer

general sirhc

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Simple static 2d shadows
« Reply #31 on: August 18, 2010, 01:14:46 pm »
Id argue but you already won. Well hopefully that day comes soon that someone really needs it.

Laurent

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« Reply #32 on: August 18, 2010, 01:59:02 pm »
I don't understand your point of view.

If you need it, tell me why and let's discuss more about it.
If you don't need it, why do you care?
Laurent Gomila - SFML developer

general sirhc

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Simple static 2d shadows
« Reply #33 on: August 18, 2010, 02:34:44 pm »
Neither

So I chose to do in between, I half discussed it and I half care

My point of view is that having it would make my life easier.

Laurent

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« Reply #34 on: August 18, 2010, 02:54:33 pm »
Quote
My point of view is that having it would make my life easier.

Ok, so tell me why. Imagine that you have those blending modes, and show me how simpler your code would become ;)
Laurent Gomila - SFML developer

general sirhc

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« Reply #35 on: August 18, 2010, 03:21:48 pm »
Well since I am converting my project from GML to C++ basically everywhere that has draw_clear_alpha(c_black,0) now becomes draw_clear_alpha(c_white,0)

Which is about 4 lines :P

(Yes I want to hit me too, so feel free to get in line haha)

There is also some other stuff so it would be more like a total of 10 lines

 

anything