Sorry to bring up such an old thread, but it seems that anyway it has been sort of revived. As I see that the project's activity is close to none on the google page I would like to ask if it will be further supported.
I want to make a 2D isometric game, but to add character customization it would be an overkill to render all the possible variations of equipment on different classes in every animation sequence and direction, so I decided that I want to use a 3D character and attach the items to the corresponding parts of it's body.
I know that nothing about skeletal animation, bone attachment or 3ds file loading has been posted by the OP, but if there is any chance that the project will be further developed, will these things be in it's feature list? I have tried linking Irrlicht with SFML so that I render the map and everything else from SFML and draw the character with attached items from Irrlicht, but the closest I could get was a white changing (due to animation) non-textured silhouette of the character on the map (probably due to the un-fixable openGL states mess up).
I really like SFML and want to use it for my game as it is straightforward, faster and easier to understand than every other 2D library I have come across, but if I can't get it to work with some 3D rendering as well, I might have to move on to another potential library (which I still haven't found).