Hey everybody!
Next January I will be getting a lot more time on my hands so I am looking to bring back an old game project of mine. So I've been looking at good 2D game engines/frameworks. SFML seems to fit the bill. I originally was developing with BlitzMax, which has worked out fine but it does not support shaders, something I want to take advantage of to add an effect to make the ships brighter towards the sun.
The game is in the same blood as Escape Velocity: Nova, Transcendence, and other top-down space shooter/traders.
Here is a screenshot. I can see about uploading the latest version of it if anyone is interested.
I also wanted to take this time to revamp the UI and other things. So my question is, should I wait for v2.0 be released, or should I dive in now, either with v1.6 or the SVN version of v2.0?
I appreciate any input!