Hello,
Say my openGL coordinate system is not the same as the window coordinate system, and I've used various glTranslates etc to move to a specific part of the screen. Can I get SFML to write text at that location (the location where a glVertex would draw a point), or do I need to manually convert the coordinates?
e.g. Maybe I have a window of 800x600, and have used a glOrtho2D(0,50,50,0,-10,10), done a glTranslate off to (8,27), and want to draw some text there (a label on a bounding box). Do I need to manually convert that (8,27) to pixel coordinates in the 800x600 window, or can I directly get SFML to draw text at (8,27)?