Hello there!
I've got pretty much the same question, as mongrol
a week ago. But now it targets SFML2!
For our
project M.A.R.S. we use SFML2. Distributing executables for Windows is easy and works like a charm.
But since we are mainly developing this game under Linux, we want to provide precompiled versions for Linux as well. So there we go:
Is there any more convenient way to do this than proposed by Svenstaro?
If for whatever reason want to do the work yourself, launch the game in a wrapper script using LD_LIBRARY_PATH=path/to/local/libs and put the shared libraries at that path.
Since SFML2 is in no repository, creating Deb's is no real solution, isn't it?
Greetings,
Simon.
Btw: SFML is awesome!!!