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Author Topic: Crash destroying a context  (Read 2315 times)

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panithadrum

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Crash destroying a context
« on: October 10, 2010, 05:37:23 pm »
I am using SFML2 (last revision, shared libraries), W7 Home and Visual Studio 2010. I created the project with CMake.

It works fine until the window (or context) is out of scope (when it destroys the GL context). I get this:

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The problems appears within this code:
Code: [Select]
#include <SFML/Graphics.hpp>
int main() {
sf::RenderWindow Window;
// Or sf::Context Context;
}


I don't know if this is related to some other problems in the forum.

Laurent

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Crash destroying a context
« Reply #1 on: October 10, 2010, 10:20:07 pm »
ATI card?
Laurent Gomila - SFML developer

panithadrum

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Crash destroying a context
« Reply #2 on: October 11, 2010, 11:25:19 am »
It is a Intel graphics media accelerator 3150. Looks like it suffers like an ATI.

What's the reason of this bug? Just happens with ATI cards?

Laurent

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Crash destroying a context
« Reply #3 on: October 11, 2010, 11:45:20 am »
The reason is the global OpenGL context managed by SFML, which is destroyed at global exit. Apparently ATI/Intel drivers don't like that.
Laurent Gomila - SFML developer

 

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