A friend of mine+Me are currently building a GUI for SFML.
Doing editfields with mouse support is quite hard without access to the fonts character dimensions. So i did add a member to Font, that will return a Vector containing the size of a given character with a given style and a given scale. Since I got no SVN access I gonna post the patch in here..
(hoping it will be used in the SVN version)
Font.hpp:
#include <SFML/System/Vector2.hpp>
//..
//.. Rest of the code here
//..
////////////////////////////////////////////////////////////
/// gets the size of a given character if renderet with this font
///
/// \param c : The character, whose size should be returned
/// \param s : The style of the character (default: Regular)
/// \param scale : Scale of the string (default: 1)
///
/// \return the Vector2f containing the size of the character
///
////////////////////////////////////////////////////////////
Vector2f GetCharSize(wchar_t c, int s=0, float scale=1);
Vector2f GetCharSize(char c, int s=0, float scale=1);
Font.cpp:
////////////////////////////////////////////////////////////
/// Gets the Vector2f containing the size of a single Character
////////////////////////////////////////////////////////////
Vector2f Font::GetCharSize(wchar_t c, int s, float scale)
{
float Factor = scale / myCharSize;
Vector2f retValue(0,0);
std::map<wchar_t, Font::Character>::const_iterator It = myCharacters.find(c);
if (It == myCharacters.end())
{
return (retValue);
}
const Character& CurChar = It->second;
const IntRect& Rect = CurChar.Rect;
float Advance = CurChar.Advance * Factor;
// use Advance as size.y of the character
retValue.x += Advance;
// get size.x for this character
float CharHeight = (myCharSize + Rect.Bottom) * Factor;
retValue.y = CharHeight;
if (s & 1)
{
retValue.x += 1 * Factor;
retValue.y += 1 * Factor;
}
// Add a slight width if we're using the italic style
if (s & 2)
{
retValue.x += 0.208f * scale;
}
// Add a slight height if we're using the underlined style
if (s & 4)
{
if (retValue.y < scale + 4 * Factor)
retValue.y += 4 * Factor;
}
return retValue;
}
////////////////////////////////////////////////////////////
/// Gets the Vector2f containing the size of a single Character
////////////////////////////////////////////////////////////
Vector2f Font::GetCharSize(char c, int s, float scale)
{
return GetCharSize((wchar_t)(c),s,scale);
}
int s is the style of the string, int scale, the scale of the String and c a single character :lol:
greetz TGM
*edit* one small error in there..
Vector2f Font::GetCharSize(char c, int s, float scale)
{
return GetCharSize((char)(c),s,scale);
}
has to be
Vector2f Font::GetCharSize(char c, int s, float scale)
{
return GetCharSize((wchar_t)(c),s,scale);
}
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