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Author Topic: Thanks  (Read 7369 times)

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kidchameleon

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Thanks
« on: November 01, 2010, 12:57:05 am »
Hi,

Not sure where to post this. I just want to say thanks to the SFML team for such great work.

Kid.

nulloid

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« Reply #1 on: November 01, 2010, 01:24:11 pm »
It is not a team, it's an entire army :D (Called one-man army ;))

Zweistein

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« Reply #2 on: November 01, 2010, 10:47:03 pm »
i agree, thanks!

AlexM

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« Reply #3 on: November 03, 2010, 05:02:23 am »
I'll toss my hat in that ring. Thanks!

Thanks to SFML, I'm no longer using XNA :)

inlinevoid

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« Reply #4 on: November 03, 2010, 06:44:08 am »
Indeed.

Thank you, Laurent. (and others)

:D

Groogy

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« Reply #5 on: November 03, 2010, 11:43:52 am »
Well Laurent and everyone helping him deserves it. Thanks for your awesome job! *thumbs up*
Hope my little contributions to this project is worth something ;)
Developer and Maker of rbSFML and Programmer at Paradox Development Studio

Thiziri

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« Reply #6 on: November 04, 2010, 01:13:20 pm »
22222 messages on the english forum ! thanx Laurent for the SFML !

Brendon

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« Reply #7 on: November 04, 2010, 05:23:07 pm »
Another big thanks to Laurent and crew.  SFML's a great library - well documented, robust, easy to use.

Xurix

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Thanks
« Reply #8 on: November 17, 2010, 10:20:48 pm »
Thanks Laurent!
SFML is "Simply Fun on Many Levels"
SFML - Simply Fun on Many Levels

heishe

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« Reply #9 on: November 18, 2010, 10:00:50 am »
SFML is, hands down and even from an objective point of view, the best 2D+multimedia API out there and even if you want to do 3D it's probably choice #1 for handling sound, events, networking and the windows (unless you want to use DirectX of course). It's the fastest one, with the most features and the best/cleanest interface of them all. Not even mentioning the fact that Laurent is still working on it and will probably do so for the forseeable future, meaning it's not basically "dead" like SDL. Also there's barely any question that Laurent doesn't answer himself if you ask him.

I have no idea why there is even a single person who is still using SDL or Allegro with C++ and even more so, why people sometimes still suggest SDL or Allegro when a newcomer comes to a C++ forum and asks how to program games with C++. Both of those APIs are hopelessly outdated compared to this and SFML is soooooo much simpler and cleaner to use.

To be completely honest, if I was rich, I'd donate large sums to Laurent on a regular basis just because of the awesome work he does.

Tank

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« Reply #10 on: November 18, 2010, 12:08:08 pm »
You can donate small amounts via Flattr -- check the logo under the menu at the website. :)

WitchD0ctor

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« Reply #11 on: November 19, 2010, 12:32:11 am »
Quote from: "heishe"
SFML is, hands down and even from an objective point of view, the best 2D+multimedia API out there and even if you want to do 3D it's probably choice #1 for handling sound, events, networking and the windows (unless you want to use DirectX of course). It's the fastest one, with the most features and the best/cleanest interface of them all. Not even mentioning the fact that Laurent is still working on it and will probably do so for the forseeable future, meaning it's not basically "dead" like SDL. Also there's barely any question that Laurent doesn't answer himself if you ask him.

I have no idea why there is even a single person who is still using SDL or Allegro with C++ and even more so, why people sometimes still suggest SDL or Allegro when a newcomer comes to a C++ forum and asks how to program games with C++. Both of those APIs are hopelessly outdated compared to this and SFML is soooooo much simpler and cleaner to use.

To be completely honest, if I was rich, I'd donate large sums to Laurent on a regular basis just because of the awesome work he does.


I've used Allegro Extensively, and SDL for quite a bit, but they just dont compare against SFML. They are definitely nice, but SFML easily takes the cake as my favorite, it took me all of one afternoon of playing around with the tutorials to realize this. 9 months later and im still happily using SFML for hobby and a LOT of school projects, both in 2d and 3d.

Here's my thanks Laurent, keep up the awesome work!
John Carmack can Divide by zer0.

vietanh8286

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« Reply #12 on: November 27, 2010, 04:28:13 pm »
Code: [Select]

#define WORK_SUCCESS 1;

int main()
{
while(Lauren_Is_Still_Here())
{
while(Lauren_Check_Forum())
{
if(Has_Error_From_Member())
{
Lauren_Confirm_Error();
Lauren_Do_Task(); //Look error, fix it...(with others...)
}

if(Has_Question_From_Member())
{
Lauren_Answer_So_Quickly();
std::cout<<"You are special administrator that i have never ever seen before!";
}

       if(Lauren_Is_Feeling_Tired())
       {
       std::cout<<"Oa oa oa...zzzzZZZZ";
       break;
       }
}


}
std::cout<<"Oh my god...SFML is still more unknown and known bugs :D \n Members are waiting for you when start a new day and run this program again. \n Have a nice day!!!";
return WORK_SUCCESS;
}


Lauren, you are special administrator have i ever seen and i thank you for your SFML library.
It is so powerful!!!
Thank you!!! :lol:

 

anything