Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Revision 1632 broke Window on Linux  (Read 1232 times)

0 Members and 1 Guest are viewing this topic.

Randati

  • Guest
Revision 1632 broke Window on Linux
« on: November 14, 2010, 12:50:39 am »
I updated to the latest revision (SFML2) and now my game won't work anymore. I get a segmentation fault when I call window.Clear() or when I draw something. Revision 1631 works, but 1632 doesn't.
OS is the latest 64-bit Ubuntu.

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32504
    • View Profile
    • SFML's website
    • Email
Revision 1632 broke Window on Linux
« Reply #1 on: November 14, 2010, 10:13:13 am »
It's impossible, rev 1632 changes nothing, really (I fixed some comments and removed a useless member from sf::Window).

Make sure that you don't have other versions of SFML (I changed the name of the libraries recently), and try a complete rebuild (make clean).
Laurent Gomila - SFML developer

Randati

  • Guest
Revision 1632 broke Window on Linux
« Reply #2 on: November 14, 2010, 12:26:37 pm »
Heh, stupid me. I was linking against sfml2-* instead of sfml-*.