I'm mainly a linux developer, but recently wanted to make sure my "cross-platform" project was actually cross-platform. So I compiled my project under MinGW just fine, but realized I might want to connect to mysql for some stuff just to experiment, but the library and dll are only compiled for visual studio. Seeing how I might want to let others work on my project to sometime and that visual studio is seemingly the standard dev studio for windows, it should compile there anyway.
I'm using visual c++ express 10. I've compiled SFML 1.6 using it and are using the release dynamic libraries... I have defined SFML_DYNAMIC in the preprocessor directives for the project and have one lasting linker error...
error LNK2001: unresolved external symbol "private: static unsigned int * sf::Font::ourDefaultCharset" (?ourDefaultCharset@Font@sf@@0PAIA)
I'm pretty stumped on this last one, any ideas?
Here are the libraries I'm linking in order...
(glew32s glut32 glu32 opengl32 sfml-system sfml-audio sfml-network sfml-window sfml-graphics assimp BulletDynamics BulletCollision LinearMath)
I believe all should be in place... perhaps there's just some features that don't exist in the windows build of SFML like this Default Charset... I'm as of yet unsure.
Thanks in advance for any help!