Hello,
This is a seemingly simple question but anyways, here it goes.
How do I render my RenderWindow at 2x?
e.g. I have a drawing area of 320x240 and draw it all out. Then when actually displaying the drawn stuff I want it to be 640x480.
Allegro has strech_blit. It works like this:
stretch_blit(buffer, screen,0,0,320,240,0,0,640,480);
this streches the buffer(bitmap) with the size of 320,240 pixels to 640,480 pixels and blits it onto screen(bitmap which is displayed).
Is there a way to do this in sfml?