Is this just happening to me? When I give the method mentioned in the subject "float" parameters sometimes the text gets blurry. For example:
Text.SetCenter(TextRect.GetWidth() / 2, 0.f);
Doing this fixes it:
Text.SetCenter((int) TextRect.GetWidth() / 2, 0.f);
I find it strange that this method takes "float" parameters if I must use (int) conversion in order to make sure I don't get blurry text.