Hi. I'm using SFML2 in my project and non-blocking UDP socket. According to the
API, I should get enum code 1 (NotReady), when I send data when the previous data hasn't been completely sent yet, do I understand this correctly?
When I run the code (just sending data in a loop), on OS X, I get enum code 3 (Error) when the previous data hasn't been sent yet. On Windows, I get 0 (Done) all the time. Either there's a bug in the library, or I'm just understanding the whole thing wrong. Receiving works correctly afaik.