Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Triple Beat! (A rhythm game)  (Read 2622 times)

0 Members and 1 Guest are viewing this topic.

DdR_Dan

  • Newbie
  • *
  • Posts: 9
    • View Profile
Triple Beat! (A rhythm game)
« on: January 23, 2011, 10:10:28 pm »
Part 1- http://www.youtube.com/watch?v=ZlzWX2P298o
Part 2- http://www.youtube.com/watch?v=bNMPwUG-Xmo

Copied from the video descriptions:
A year later I returned to a previously designed concept of mine that was somewhat interesting. After adding music and improving the scoring method, I came to really like the game. Over the course of a week, I worked on the game like crazy to produce what you see here (while playing it a fair amount too, to set some decent high scores).

Game instructions:
Basic Gameplay- Move the focus (yellow bars surrounding one of the three screens) to hit notes in other screens. Try to hit the notes right when they go between the dashed blue lines at the bottom.
F,G,H,J- hit notes
V,N- move focus
Q- quit and restart

Song selection screen-
Left, Right- select a song
Up, Down- select difficulty
Tab (hold)- increase speed of switching through songs
V, N- change player
Space- change multiplier
Enter- select song

Results screen-
Enter- continue

All-
Escape- quit


Game comments:
"VS High Score" at the bottom compares your score with your current high score (in case you were wondering, it's not the high score for a VS mode).
Your combos are rated based on the farthest off note you hit in the combo, i.e. if you get a combo of perfects and greats, you have a "Great combo", if you get a good in there, you have a "Good combo", and if you get an okay, it's just "combo".
Timing windows are somewhat similar to other rhythm games, with perfects being fairly close to say DDR Marvelous or ITG Fantastic, greats between DDR perfect and great...
Scoring is as follows: 100 per perfect, 60 for each great, 30 for good, 10 for okay and 1 for poor.
Your grade is determined by your percentage (your score compared to the best possible score).
Life bar increase and decrease are included in level settings.

Comments about the level creator:
There are 2 ways to put in notes: press the button to hit notes to place a note when you press the button, or press Z, X, or C to place quarter, eighth, or sixteenth notes after you first press the button.
After placing notes, you set the position of the notes: Move the focus to change which screen notes go in, press a note button to set a specific column or a random column, press D to toggle placing double notes, and Z, X, or C to use preset patterns.
Patterns can be changed in length and note placement, and patterns are also shifted based on the current column.

 

anything