Since I'm working on a rather small pixel-scale, sharpness is very important, so I already set "SetSmooth" on false for the image.
However, when moving the thing around with
if (App.GetInput().IsKeyDown(sf::Key::Left)) spr_hero.SetLeft(spr_hero.GetLeft() - 100 * ElapsedTime);
It often gets blurry and stretched, depending on how it stops. I think this has something to do with the positioning using floats. I'm not sure how to fix it, though and would appreciate any help.