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C++ scripting in SFML games
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Topic: C++ scripting in SFML games (Read 6250 times)
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tntexplosivesltd
Full Member
Posts: 163
C++ scripting in SFML games
«
on:
February 02, 2011, 09:37:56 am »
Hi there. Is there any easy way to have C++ scripting in C++ SFML games? What is the easiest way to open up the SFML game to users to be able to write C++ plugins?
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JAssange
Full Member
Posts: 104
C++ scripting in SFML games
«
Reply #1 on:
February 02, 2011, 02:25:56 pm »
There's no effective way to do lightweight C++ scripting but plugins can be done. The complexity involved differs depending on if you wish to be compatible with Windows and *nix/Mac or just one as Unix compatibility uses dlopen and Windows uses LoadLibraryA.
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Svenstaro
Full Member
Posts: 222
C++ scripting in SFML games
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Reply #2 on:
February 02, 2011, 03:55:49 pm »
Plugin systems are indeed rather hard to pull of correctly. You'd be better served by writing a data driven game that can take popular scripting languages as data sources or even callbacks.
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christian.kelvin10
Newbie
Posts: 3
c++ scripting in SFML games
«
Reply #3 on:
March 12, 2011, 02:37:06 pm »
Plug ins can be made, however, there is no effective way to do easy C++ scripting. The complexity is depending on if you're using Windows compatible and * nix / Mac or only one Windows and UNIX compatibility downslope used Load Library A.
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Klaim
Full Member
Posts: 137
C++ scripting in SFML games
«
Reply #4 on:
March 20, 2011, 11:31:35 pm »
There are other alternatives. I know
ChaiScript
is made to be specifically done for C++.
Falcon
too is interesting, but for a big project, not for quick scripting system setup I guess.
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Gibgezr
Newbie
Posts: 33
C++ scripting in SFML games
«
Reply #5 on:
April 01, 2011, 02:52:24 pm »
Lua is very popular in the game programming community:
http://www.lua.org/
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