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Author Topic: Getting/checking the availability of opengl version  (Read 1131 times)

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mercurio7891

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Getting/checking the availability of opengl version
« on: February 13, 2011, 08:10:13 am »
Hi, I was wondering is there anyway to get/check the availability of an opengl version context without having to create a sf::Window??

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Hiura

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Getting/checking the availability of opengl version
« Reply #1 on: February 13, 2011, 09:19:19 pm »
I don't think so because the context used by the window is created, well, with the window.
SFML / OS X developer