Are the SFML network functions compatible on cross-platform? IE: If I wrote a networked game using SFML networking, could the 3 compiled versions play with each other, or would it be Mac-only networking, Linux-only networking, and WIndows-only networking?
Edit: Sorry about misplacing. This thread was actually meant to just be a reply post, but apparently I clicked "Post New Topic" instead of "Post Reply." I did think it was a little weird that a reply post needed a topic line!