I know that SFML was not created with text editing in mind. With that said I wonder how painful it would be to create a simple text entry field like object using SFML for keyboard detection?
Click the object to activate keyboard polling then capture keyboard strokes as if it were a normal GUI element.
I can create such an object, but the real question is how to capture keyboard strokes and turn them into string characters in real time. I want to make a very basic way to allow my users to enter string data.