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Author Topic: Error displaying, pointer to Sprite  (Read 6515 times)

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Xeshi

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Error displaying, pointer to Sprite
« Reply #15 on: March 25, 2011, 01:59:20 pm »
Quote from: "Tank"
Go for the first version. Never ever use the heap when there's not a good reason to do so!


So how best to do it?
Do not want to tangle with the inheritance, I do not have much experience to be able to write it well.

Nexus

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Error displaying, pointer to Sprite
« Reply #16 on: March 25, 2011, 02:33:03 pm »
Quote from: "Xeshi"
So how best to do it?
Use automatic memory management whenever possible.
Code: [Select]
Type object(args);
DoSomething(object);
instead of
Code: [Select]
Type* pointer = new Type(args);
DoSomething(*pointer);
delete pointer;
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