I agree with your opinion, even tough it still makes sense to me that LoadFromFile actually loads something, even if too big for the gpu
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LoadFromFile would still return false, as the texture failed to load, but the pixels were actually loaded in memory. I think it makes sense specially because we must check if the image loaded sucessfully or not.
Also, sf::Image could have a new method, for a RAM load only, something only for that purpose
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But no hurries, think about it and decide whats best, i really trust your judgement
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Thanks