Welcome, Guest. Please login or register. Did you miss your activation email?

### Author Topic: Click in a button, then (re)loads a music  (Read 1286 times)

0 Members and 1 Guest are viewing this topic.

#### jorgerosa

• Newbie
• Posts: 4
##### Click in a button, then (re)loads a music
« on: March 26, 2011, 11:45:43 pm »
Code: [Select]
`   <SFML/Audio.hpp>   // Global vars:   sf::SoundBuffer buffer;   sf::Sound sound;   float sduration = 0.0;   float sposition = 0.0;   // Function that loads (and reloads) and play music:   int playThisMusic(std::string musicPath)   {   sound = sf::Sound();   buffer.LoadFromFile(musicPath.c_str());   sound.SetBuffer(buffer);   sound.Play();   }   // Main loop:   int main()   {   // MY ISSUE ####### 1 #######   // Retrieve music current time and total length:   sduration = buffer.GetDuration();   sposition = sound.GetPlayingOffset();   float milliseconds  = sduration - (sduration - sposition); // Current music position   float millisecondss = sduration; // Music length   // The correct formula, is:   int hours   = milliseconds/(1000*60*60);   int minutes = (milliseconds%(1000*60*60))/(1000*60);   int seconds = ((milliseconds%(1000*60*60))%(1000*60))/1000;      // Display current music position here... (in a HH:MM:SS format)   // The correct formula, is:   int hourss   = millisecondss/(1000*60*60);   int minutess = (millisecondss%(1000*60*60))/(1000*60);   int secondss = ((millisecondss%(1000*60*60))%(1000*60))/1000;      // Display current music length here... (in a HH:MM:SS format)   // MY ISSUE ####### 2 #######   // Buttons: (Pseudo code)   // onClick1 --> playThisMusic("musics/firstSong.ogg");   // onClick2 --> playThisMusic("musics/secondSong.ogg");   // onClick3 --> playThisMusic("musics/thirdSong.ogg");   // onClick4 --> playThisMusic("musics/fourthSong.ogg");   }`

I have 2 issues with SFML in my project:

1) The idea is to retrieve music current position and total length (in seconds).
(Im returning only zeros numbers).

2) And how can I click and (re)load a music?
(Allways plays first selected music, so i think im missing something to clear/delete the buffer, then refill it with the new selected music)

Thanks in advance for any solution/suggestion
PORTFOLIO: http://sites.google.com/site/jorgerosaportfolio
(Sorry my bad english)